Looking back from 2026, the When Thunder Pours Featured Resonator Convene remains a useful case study in how Wuthering Waves structures limited banners. The event ran from 2024/06/06 10:00 to 2024/06/26 11:59 server time, and it centered on the five-star Resonator Yinlin. I want to be clear about timing: this is a historical event, not a live 2026 banner. I treat it as a retrospective, because the banner itself has ended, but its design lessons still matter for players who plan pulls, collect limited characters, or study how pity systems shape decision-making.

During the event, boosted drop rates applied to the five-star Resonator Yinlin and the four-star Resonators Taoqi, Aalto, and Yuanwu. Participation required reaching Union Level 8 or completing the trial in First Resonance. The banner was a Featured Resonator Convene, and it used Radiant Tide as its pull currency. Every ten attempts guaranteed at least one four-star or higher rarity Resonator or weapon. That floor made each ten-pull feel structured, even when the featured five-star did not appear.
The pity rules are the part I find most interesting in hindsight. The Guarantee count was shared among all Featured Resonator Convene events. If a five-star Resonator was not obtained, the Guarantee count carried over to any Featured Resonator Convene event and reset once a five-star Resonator was obtained. For me, that shared count is a planning tool rather than a slot-machine gimmick. It means pulls on one featured banner can contribute to the same guarantee framework as pulls on another featured banner. In 2026, I still recommend that players treat that shared pity as a budget line, not as a reason to pull impulsively.
Yinlin herself was the headline. As a five-star Electro Rectifier, she appealed to players who liked coordinated attacks, off-field pressure, and quick-swap team structures. Her exclusivity was explicit: Featured Resonator Yinlin was exclusive to When Thunder Pours and was not available in other Convene types currently open. That exclusivity gave the banner a clear identity. It also meant that missing the window could leave a collection gap until a future rerun. From a 2026 perspective, I see this as a classic limited-character tradeoff: strong thematic value, but no permanent availability.
The four-star rate-up group gave the banner extra texture. Taoqi, Aalto, and Yuanwu each offered different team-building answers, and their boosted rates made the banner more than a single-target chase. I liked the spread because it gave newer accounts a chance to build a functional core while older accounts hunted specific copies. The banner did not guarantee the four-star you wanted, but the ten-pull floor softened the worst outcomes. That combination of a featured five-star and three boosted four-stars is why I remember the event as a compact lesson in roster building.
| Banner detail | What it meant for me |
|---|---|
| Event period | 2024/06/06 10:00 to 2024/06/26 11:59 server time |
| Featured five-star | Yinlin, an Electro Rectifier |
| Boosted four-stars | Taoqi, Aalto, and Yuanwu |
| Participation gate | Union Level 8 or First Resonance trial completion |
| Pull currency | Radiant Tide |
| Ten-pull floor | At least one four-star or higher Resonator or weapon every ten attempts |
| Pity behavior | Shared across Featured Resonator Convene events; carries over without a five-star; resets after a five-star |
| Exclusivity | Yinlin was exclusive to When Thunder Pours and not available in other Convene types currently open |
| Waveband source | Store - Afterglow Coral, up to two limited-stock purchases, removed after the event |
The Waveband detail is easy to overlook, but it matters. During the event, Yinlin’s Waveband was available on Store - Afterglow Coral, with up to two limited-stock purchases, and it was removed from the Store after the event ended. In 2026, I read that as a reminder that time-gated progression items deserve their own checklist. A player can plan pity perfectly and still miss a limited-store item if they only watch the Convene screen. I now treat banner windows as two-track events: pulls on one track, store purchases on the other.
My retrospective conclusion is simple. When Thunder Pours was not just a rate-up banner; it was a snapshot of Wuthering Waves’ limited-banner philosophy. It combined a striking five-star, a useful four-star pool, a clear participation requirement, shared pity, and a time-limited Waveband store. Because the current date is 2026, I would not describe this event as live. I would describe it as a reference point. Modern players should verify the in-game Convene screen for current schedules, but they can still learn from the old rules. The lessons are durable: read the pity text, budget for the shared count, check the store before the window closes, and decide whether exclusivity is worth the wait. For me, that is why When Thunder Pours still deserves a place in banner history. 🎯⚡